It's About Pirates Ship Component Collection: What a Full Run Shows
A source-checked look at It's About Pirates ship component collection: the official 150+ ship-part system, realm quests, and recorded run rewards.
What the It's About Pirates Ship Component Collection Includes
The official Steam page defines the It’s About Pirates ship-component collection as over 150 unique ship parts discovered throughout adventures, with quests across different pirate realms expanding that collection. The recorded run below shows weapons, crew, stat upgrades, and post-boss rewards, but those systems should not be treated as the definition of the official 150+ component collection.
The footage does not show a menu labeled “ship component collection,” so it cannot establish how every official component is acquired or whether components affect combat. It does show separate ship, crew, shop, and reward screens. For the official game page, use the Steam store page for It’s About Pirates. The gameplay details below come from a recorded It’s About Pirates gameplay run.
| Piece | What the recorded run shows | Why it matters |
|---|---|---|
| Weapons | Cannons, harpoon, mortar, and flaming barrel; equipped and upgraded from the ship screen | Main damage and utility; can be fired automatically or manually |
| Crew and officers | Harpooner, observer, medic, quartermaster, cook, and gunner; hired and upgraded | Supports looting, repairs, reloading, and navigation; crew can be lost |
| Ship stats | Vitality, armor, reload, range, critical chance, navigation, looting, and repair | Shop and level-up choices that shape survival and economy |
| Recorded boss rewards | New wheel, sail, and weapon after a boss; gems linked to sail, rudder, hull, and flag decorations | One recorded reward sequence; not proof that all official 150+ ship components are boss rewards |
The official 150+ ship-component collection should be kept separate from the run’s weapons, crew, and stat upgrades. The recording shows one reward sequence, but it does not define the full component system.
Building the Collection During a Run
A voyage is a race between looting and dying. The recorded player sinks enemy ships, grabs cash, levels up, and spends at shops before a timer runs out. The footage shows only a short window to choose rewards, so hesitation costs money. Every run-build decision competes with survival.
Level-ups appear to restore health in the footage, which the player calls a lifesaver. That changes priorities: taking a damage upgrade can be safer than hoarding cash if the next fight is rough. Still, cash remains essential because shop items and crew hires are not free.
The player also experiments with automatic and manual firing. Auto-aim is convenient, but the footage shows it missing or wasting shots in crowded fights. Manual fire gives more control when a specific target—such as a shark, mine, or enemy ship—needs to go down first.
Weapons, Crew, and Upgrades: What to Prioritize
For the recorded run build, the footage suggests fixing damage gaps first, then patching survivability. The player repeatedly chose cannon upgrades after feeling underpowered, and later looked for vitality and armor. A build that cannot kill fast enough gives enemies more time to chip away at the hull.
- Buy damage when kills are slow. Cannons, harpoons, mortars, and flaming barrels all appeared as weapon options; the cannon and harpoon received multiple upgrades.
- Fund crew before luxury stats. Crew hiring costs rise, and officers improve looting, repairs, reloading, and navigation.
- Respect vitality and armor. The player’s health dropped quickly in hazard-heavy maps, especially around sharks, sirens, and lightning.
- Use manual fire if auto-aim wastes shots. The footage says manual firing is available; the player found auto-aim inaccurate in crowded fights.
- Save the dash or boost. The recorded player notes a long recharge and wants it available for critical dodges.
Player experience also suggests that crew losses can snowball. In the footage, sirens lure crew members away, and the player later finds the crew count reduced. Avoiding sirens is safer than testing whether the current build can survive them.
What the Recorded Boss Rewards Show
After defeating a magma turtle boss, the recorded run received gems, an item barrel, a new captain, a new wheel, a new sail, and a new weapon. The item barrel unlocked passive items in the inventory. Gems were tied to decorations, with the player seeing sail, rudder, hull, and flag options. This recording does not establish that this boss-reward sequence is the general acquisition route for the official 150+ ship-component collection.
Adventure 2 opened with the new captain. In the footage, the early part of Adventure 2 reused the same enemies and environment, which disappointed the player. That is a player-experience observation from one recorded run, not a claim about every later voyage. The useful takeaway is limited to this recording: the boss clear produced several rewards that appeared beyond the immediate fight, but the footage does not establish the general acquisition rule for the official 150+ ship-component collection.
Practical Collection Tips
- Clear loot before the timer expires; the recorded player often left cash behind.
- Avoid sirens instead of testing them; they cost crew in the footage.
- Use S-turns and keep moving against kamikaze ships and sharks.
- Check the ship screen after rewards; weapons can be equipped and upgraded there.
- Don’t spend every coin on weapons if crew is empty; crew supports the whole run.
- Treat gem decorations as separate from combat power; the footage presents them as cosmetic.
FAQ
What is the It's About Pirates ship component collection?
The official Steam page uses ship components for the 150+ unique parts discovered throughout adventures, with quests across different pirate realms expanding that collection. Weapons, crew, and stat upgrades shown in the recording are separate run systems unless the game explicitly links them to that component collection.
Are ship parts only earned from bosses?
The official store page says 150+ parts are discovered throughout adventures and that quests across pirate realms expand the component collection. It does not say that parts are earned only from bosses. The boss reward sequence above is one recorded example, not a complete acquisition rule.
Does the collection change combat or only appearance?
The official sources do not state whether the 150+ collectible ship components affect combat, so any combat effect is for reference only until verified. Separately, the recorded run shows weapons and crew affecting combat and gems linked to decorations.
Can I use manual firing while building the It's About Pirates ship component collection?
Yes, the footage shows automatic firing and says manual firing is an option. If auto-aim misses, manual fire can prevent wasted reloads.
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