It's About Pirates 30 Adventures: How the Progression Loop Works
Sail through It's About Pirates' 30 adventures with a clear look at captains, factions, ship parts, and the upgrade loop that decides each run.
How It's About Pirates 30 Adventures Structure the Run
It's About Pirates 30 adventures is more than a bullet point on a store page — it is the shape of the whole game. Elderwoof Games released this pirate survivors-like on November 6, 2026, and the 30 adventures in It's About Pirates act as the ladder you climb while captains, factions, and ship parts pile up around you. If you are deciding whether the content is deep enough to hold you, the answer depends on how that ladder is built.
The official Steam listing for It's About Pirates describes a survivors-like loop: blast through relentless waves, collect loot, and upgrade your ship between fights. The adventure count is listed as a headline feature rather than an unlockable extra, which suggests each voyage is meant to be a distinct scenario with its own pressure and reward pool.
Player experience from a first-look video of the demo fills in the rhythm. Adventure one is called Windward Waters, and progress inside it is measured in days: survive day one, pick an officer or a weapon upgrade, then set sail for day two. The same footage showed a forgiving opening — on the first adventure, death came with a second chance that kept progress intact. That is demo behavior, so treat the exact rules as something the full release may tune.
Two control details matter from the very first minute. Aiming can run automatically or manually, and the demo allowed switching between the two in the settings at any time. Steering defaults to WASD, with a direction-relative steering option for players who find the standard layout awkward with a ship that rotates as it turns.
Captains, Factions, and the Choices That Shape a Build
Ten captains and six faction abilities
As of November 9, 2026, the Steam page lists 10 distinct captains and 6 factions with unique abilities. In the demo footage, the faction skill was bound to the F key and summoned a deadly tornado, while the starting loadout included two harpoons. Player experience suggests these abilities are the loudest decisions in a run: the tornado cleared crowds and generated a burst of gold, but knowing when to hold it was clearly part of the skill curve.
The upgrade choice after every day
Between days, the demo offered a pick between an officer and a weapon upgrade. Options shown included a faster-reloading officer and a spotter that added range and critical chance, plus weapon lines that traded one stat for another — pierce damage in exchange for reduced range, or life steal bought with armor. Community footage also flagged a small readability trap: weapon base damage and ship base damage are displayed separately, so read the tooltip before assuming a pick did nothing.
Because the game is an action roguelike first, those picks compound fast. A reload-speed officer plus pierce harpoons behaves very differently from a life-steal build that leans on ramming, and the 30 adventures presumably exist to test those combinations against new hazards rather than the same waves at higher numbers.
Ship Parts, Items, and the Long Game of Customization
The customization layer is where It's About Pirates 30 adventures earns its replay value. The store lists over 150 unique ship parts discovered during play and more than 140 items that shape a build, with quests across different pirate realms feeding your collection. Weapons named on the page include flamethrowers, harpoons, and mortars, and loot drops also unlock new ship skins.
Practical tips from player experience
- Try the alternate steering first. If WASD rotation feels clumsy in tight corners, the direction-relative steering option in settings is the fix the demo itself recommended.
- Learn manual aim before you need it. Manual mode ties each cannon bank to a mouse button, so you fire one side at a time. Auto-aim is friendlier, but manual gives you control over which half of the screen you commit to.
- Equip what you buy. The demo run stalled briefly because a purchased weapon sat unequipped until the game prompted for it.
- Respect the escape tools. The space-bar breeze boost and the barrel key exist to get you out of corners and away from shark packs, not just to chase gold.
- Read trade-off upgrades carefully. Life steal and pierce picks often subtract range or armor. Stacking penalties without a plan is how short runs happen.
Endless Mode, Leaderboards, and Where a Build Gets Graded
Once the 30 adventures are behind you, the Steam page points to Endless mode and Steam Leaderboards as the places where a finished build gets tested. The tags attached to the game — Bullet Heaven, Score Attack, Bullet Hell, Naval Combat — describe the intent clearly: crowd-dense screens, short decision windows, and a score that invites a second attempt.
The demo already carried a leaderboard according to player experience, which is unusual for a pre-release build and a decent signal that score chasing is a real pillar rather than an afterthought. Steam Achievements, Steam Cloud, and Family Sharing are also listed as supported features. For a game that released on November 6, 2026, these are the systems that keep a small indie roguelike alive after the first clear.
Review momentum at launch was modest. As of November 9, 2026, the Steam store page recorded a Mixed rating from 34 user reviews, with 67% of those 34 reviews positive. That is a small sample, so treat it as an opening snapshot rather than a verdict on the 30 adventures at large.
Release Status, Price, and Setup Snapshot
The table below collects store facts as they appeared on the Steam page on November 9, 2026. Prices and promotions are frozen to that observation and may have changed since.
| Detail | Value observed on November 9, 2026 (Steam) |
|---|---|
| Developer / Publisher | Elderwoof Games |
| Release date | November 6, 2026 |
| Price | $11.75 list, discounted 15% to $9.98 as an introductory offer ending November 16 |
| DLC | One content item listed at $3.99 |
| Bundles | Pairings with Soulstone Survivors and Endless Rails, each carrying a bundle-level discount |
| Reviews | Mixed — 67% positive from 34 user reviews |
| Languages | English plus 12 more, interface only |
| Controllers | Xbox and PlayStation controllers supported; developers recommend a controller |
| Steam Deck | Compatibility listed as Unknown |
| Minimum specs | Windows 10, Intel Core i5-8400 / Ryzen 5 1600, 2 GB RAM, GTX 1050 4GB, 1 GB storage |
| Recommended specs | Windows 11, Intel Core i5-10500 / Ryzen 5 3600, 4 GB RAM, RTX 2060 6GB, 2 GB storage |
Anyone weighing It's About Pirates 30 adventures should note the pricing caveat: the discount above was an introductory promotion with a stated end date, so check the store for the live number before buying. The same page is the reliable place to confirm Steam Deck status, which was still unrated at the time of capture.
FAQ
How many adventures does It's About Pirates have? The Steam listing advertises 30 adventures as a core feature, alongside 10 captains and 6 factions. Each adventure is broken into day-based waves according to player experience from the demo, ending with an upgrade choice before the next day begins.
Is there content after the main campaign? Yes. The store page lists an Endless mode and Steam Leaderboards for players who want to push a finished build further. The game's tags include Score Attack, which fits the leaderboard focus shown in the demo.
Can I play it with a controller? Yes — Xbox and PlayStation controllers are supported, and the developers recommend a controller. Steam Deck compatibility was listed as Unknown on November 9, 2026, despite a September 4, 2026 news post titled "It's About Pirates on the Deck," so verify the current status before relying on handheld play.
What did it cost at launch? As of November 9, 2026, Steam listed $11.75 with a 15% introductory discount bringing it to $9.98, and the offer was shown as ending November 16. A single DLC item was priced at $3.99 at the same snapshot.
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