It's About Pirates Mortar Guide: Build Crafting, Weapons, and Launch Details

An It's About Pirates mortar guide covering confirmed build systems, weapon testing tips, captains, factions, and the November 2026 launch details.

What an It's About Pirates Mortar Guide Can Confirm

If you searched for an It's About Pirates mortar guide and came up empty, that is not a search failure. The game is only days old, and no weapon-level stat sheet has been published. It's About Pirates launched on Steam on November 6, 2026, and the studio's own announcement describes the build system in broad strokes — deadly weapons, powerful items, fearless captains — without naming a single weapon or publishing damage, cooldown, or blast-radius values. Any It's About Pirates mortar guide that quotes exact numbers at this stage is guessing.

So this guide does two things instead. First, it maps out the systems that are documented, because those are the levers any weapon build runs through. Second, it gives you a repeatable testing method so you can judge the mortar — or whatever heavy weapon the game hands you — on your own runs rather than on someone's assumptions.

Launch-Day Snapshot

SystemWhat the launch material states
GenreSurvivors-like with roguelike runs
Adventures30
Playable captains10
Factions6, each with unique abilities
Build itemsMore than 140
Run structureCollect loot, upgrade your ship, face a boss at the end
ThreatsCannonball storms and mythical sea monsters
Extra modesEndless mode plus leaderboards
CosmeticsUnlockable ship skins
Launch offer15% discount at launch

All rows reflect the Elderwoof Games launch press release dated November 6, 2026. Counts and offers are launch-day figures, not live values — confirm the current state on the official It's About Pirates Steam page.

How the Build System Fits Together

Every run follows the same arc. You sail through one of the 30 adventures, collect loot, pour upgrades into your ship, survive storms of cannonballs and mythical sea monsters, and then face a boss at the end of the run. Because the loot you find inside a run is what shapes your output, a weapon choice matters most when it stacks with what you have already picked up.

That is where the item pool comes in. With more than 140 items available, raw damage is rarely the whole story in a survivors-like — it is usually the multiplier stack behind the weapon that decides how far a run goes. Apply that lens here, but verify it in your own play: Elderwoof has not published item-to-weapon interactions, so any It's About Pirates mortar guide claim about a specific combo should be treated as unverified until you reproduce it.

Captains and Factions

The launch announcement confirms 10 playable captains and 6 factions with unique abilities. That is a useful testing setup, because it lets you hold a weapon constant and change one variable at a time. Pick a captain, run the same adventure, note the result, then swap the captain and repeat. If a heavy weapon suddenly performs, you have found the multiplier rather than a coincidence.

Endless Mode and Leaderboards

Endless mode is the game's built-in stress test. A build that runs out of steam early will stall loudly there, which makes it a better proving ground than a clean early clear. Leaderboards then give you an external check: a strong number tells you the build held up, while a weak one tells you the setup still needs work. Compare results within the same adventure, since each of the 30 adventures is its own run.

How to Evaluate a Mortar in Your Own Runs

The official Steam store explicitly names mortars alongside flamethrowers and harpoons as weapons used to transform your ship, but it does not publish mortar-specific damage, cooldown, blast-radius, or targeting stats. Test those properties in-game instead of assuming the mortar is slower, wider, or an item effect.

  • Freeze the variables. Use the same captain, the same adventure, and roughly the same early item order across tests. Change one thing per run or the data is noise.
  • Measure time-to-clear, not just damage. Note how long a standard enemy wave takes with the mortar versus your previous weapon. Heavy weapons often trade speed for coverage.
  • Watch uptime. Slow, wide attacks can feel powerful while quietly missing fast targets. Check whether the delay is costing you hits.
  • Test the boss separately. The end-of-run boss is the honest test for a single large target. A weapon that shreds waves can still fall flat there.
  • Stack one multiplier at a time. Add a single synergy item, run again, and confirm the improvement is real before adding a second.
  • Write it down. A short log of weapon, captain, adventure, and outcome will beat memory across ten runs.

Community reports on individual weapons are still thin because the game launched on November 6, 2026. Treat forum posts and videos about mortars as player experience rather than confirmed data, and re-test anything you plan to build around.

Launch Details and Version Watch

Elderwoof Games is an independent developer based in Graz, Austria, and It's About Pirates is its Steam debut after two years of development. As of the November 6, 2026 launch announcement, the game was offered with a 15% launch discount; that announcement did not list an end date, so check the store page rather than assuming the promotion still applies.

Version matters for any It's About Pirates mortar guide. Balance passes can move a weapon's value in a single patch, and everything here reflects only what was published at launch. When an update lands, re-run the checklist above instead of trusting an older write-up — the Elderwoof Games launch press release is the dated baseline for the feature list, not a live changelog.

FAQ

Is there an official It's About Pirates mortar guide? No. As of November 9, 2026, Elderwoof Games has published a launch announcement describing the game's systems, but no weapon-specific documentation. Check the Steam store page for the most current information.

How many items can shape a build? The November 6, 2026 launch announcement lists more than 140 items. It does not break that figure down into weapons versus passive items, so plan for a large pool rather than a precise weapon count.

How many captains and factions are there? Per the same launch announcement, It's About Pirates ships with 10 playable captains and 6 factions, each faction offering unique abilities. Those two choices are the easiest variables to swap when you are testing a weapon.

Does the 15% launch discount still apply? That offer was recorded in the November 6, 2026 launch announcement, which did not state an end date. Treat it as a historical launch-window detail and confirm current pricing and availability directly on Steam.